The Kin is Dead. Long Live the Kin.

Jun 30
2010
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As reported by Mashable, Microsoft has officially pithed its latest mobile devices, the Kin. Revealed only in April and launched via Verizon in May amidst a significant marketing push (one prominent enough that my mom felt compelled to clip and mail a newspaper ad to me), the Kin is waving buh-bye.

Here is Microsoft’s official statement, seeming to imply (aka “pray”) that the Kin served as an important bridge to the its Windows Phone 7 heir:

“Microsoft has made the decision to focus on the Windows Phone 7 launch and will not ship KIN in Europe this fall as planned. Additionally, we are integrating our KIN team with the Windows Phone 7 team, incorporating valuable ideas and technologies from KIN into future Windows Phone releases. We will continue to work with Verizon in the U.S. to sell current KIN phones.”

Personally, I was pretty impressed by the marketing effort. Although the phone was clearly targeted at teens, it stood out in a crowd, even in my media-saturated opinion. I send out a virtual, sympathizing chuck on the shoulder to the teams responsible for the launch campaign. While I’ve had the misfortune to see campaigns I’ve slaved over for months meet an untimely death, I can’t say I’ve seen one go from cradle to grave publicly so fast. (And not one so big.) If you listen, you can still hear it’s low, wheezing deathmoan: “Zuuuuuuuuuuunnnnnnee”

I think this campaign (and failed product launch) stand as evidence of the absolute-zero-margin-for-error, cutthroat reality that is the mobile device marketplace. The Kin couldn’t stand the heat, and got out of the kitchen. Fast.

Another Swype at Touch Screens

Jun 21
2010
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Fresh on the heels of my last post about the evolution of the computer interface, here’s a nifty article about Swype technology. It claims to improve the texting speed of even the most nimble-fingered, ambidextrous, Red Bull-guzzling tween by 20-30%. You can get the gist of it in this video:

Next up, mind reading and psionic typing.

Of Mice and Men: The Rise of the New Computer Interface

Jun 16
2010
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At this week’s E3 tradeshow, Microsoft unveiled the really startling Kinect. After its progressive sneak peaks of the past year (under the code name Project Natal), the Kinect is now poised to be a milestone not only in how people use their Xbox 360s, but how consumers think about computer interfaces in general.

Without spiraling into one of my patented ‘we’re headed for the Singularity‘ monologues, it is objectively amazing how quickly the perception of what a computer interface is has changed over the past three years…let alone twenty. Here’s a good chronology on how the world has gone from the PARC GUI to a post-WIMP world.

The point of no return
The transition from command line interface to a mouse-driven world was immensely significant. It changed our relationship to our computers (as we discovered we even HAD a relationship.) Most popularly introduced with the first Apple computers, the mouse shifted our focus from the keyboard and a programming mentality to one of an “I want that” point-and-click paradigm. (Can you imagine the Web ever evolving without a mouse?!) It is irrefutable how that fundamental transition impacted not only productivity, but also the consumer’s adoption of the PC.

That mouse-driven interface has been the defacto standard for nearly 30 years now. Continued exploration into voice control has brought some greater freedom into basic controls, but not until the advent of the touch screen has there really been a challenge to the dominance of the mouse. (Sorry, stylus.)

It’s a touch screen world
We are up to our knuckles in touch screens now. Think of all the places you see touch screens daily. From smartphones and GPS units to ATMs and virtually every self-serve kiosk on the planet, the intuitive finger gesture is actively replacing the mouse. As Steve Jobs trumpeted during the rollout of the iPhone and MultiPoint technology, the finger is our natural computer control. (I always remember the way the crowd gasped when they saw the zooming “pinch” for the first time.)

Peripheral pointing devices are going the way of the dodo. And now, even in the microcosm of gaming systems, the breakthrough concept of using your body as the ultimate joystick popularized by the Playstation EyeToy and Nintendo Wii, stands to be supplanted by Microsoft’s Kinect. In the most dramatic manifestation of our natural anatomy as an interface device, the Kinect puts our entire body (including our voice) in control. Imagine this relationship to our computers and TVs (soon to be the same device), home system controls, our cars, public transportation, in-person shopping. Anywhere you need to interact with information.

This is all in concert with the evolution of the display. Screens are getting bigger. They’re getting infinitely thinner. And they’re becoming architectural fixtures more than just desktop anchors. We’re on the cusp of walls and countertops becoming portals to data. Of being immersed in information in three-dimensional space. Soon, if models like Kinect take hold, the need of an actual touch surface is obsoleted. The very air around us becomes the substrate of interaction.

These type of advancements stand to have far-reaching impact on how we, as technology marketers, relate to computer users and how we get people to interact with our ads (let’s see what the iAds truly bring to the game.) It also stands to permanently return the mouse to status of rodent and hero of the occasional children’s book.

Here’s some bonus viewing on what interfaces may look like soon:

The progenitor of the iPhone and the Microsoft Surface:

Portable touch surfaces:

Nano Tattoos for Diabetics

Jun 11
2010
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So here’s a great story from the medical tech frontier. Two different sets of researchers at MIT and Draper Labs are working on nanotechnology ink that would be used to monitor blood glucose levels in diabetics. Injected into the skin of people with diabetes, these “tattoos” would give off a fluorescence that would indicate a person’s blood sugar level as part of regulating their insulin therapy.

Each lab is playing with different approaches – MIT features a more permanent tattoo while Draper Labs is working on a temporary version that would need to be reinjected every seven days. Here’s a video on the latter:

Human trials are still a long way off, but this research is yet another example of the fascinating work being done as we speak on the advancement of in-body technology that will monitor and regulate our health. Sensor-based pharmaceuticals, artery-scrubbing nanorobots, networked medical implants – coming soon to a clinic near you.

B2B Social Media Marketing on the Rise

Jun 10
2010
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New research compiled by eMarketer affirms that B2B spending on social media marketing is on the rise. Outsell estimates that marketing on social networks will grow 43.3% in 2010 while Forrester Research predicts that B2B firms will spend $54 million on social media marketing in 2014 (up from $11 million in 2009).

Unlike B2C counterparts that can see social successes based on discount offers or timed promotions, many B2B companies, including technology marketers, are confronted with a different reality. Specifically, long, complex sales cycles – many involving multiple decision makers. For these companies, social media’s top priority is increasingly establishing thought leadership. Original content creation through blogs and customer interaction via communities can be effective ways to build authority and enduring engagement.

“B2B participation in social media marketing is steadily increasing, and marketers are beginning to see opportunities to generate quality leads and position themselves as thought leaders in their industries,” said eMarketer’s Evelyn Jung, author of the new report “B2B Social Media Marketing Heats Up.” “B2B companies tend to have longer and more complicated messages to convey, and these longer-form tactics enable them to position themselves as thought leaders with their customers.”